The Big Wind Blows:· 5-10 minutes
Instructions:
• The group sits in a circle. Make sure there are no extra seats.
• The facilitator stands in the middle of the circle and explains the game: The
person in the middle of the circle says, "The big wind blows for..." and then
names a characteristic. For example, "The big wind blows for anyone who has
a big brother or sister," or "The big wind blows for anyone wearing red."
• Everyone who has that characteristic has to get up and find another seat, and
it can't be the one next to them. The person in the center also finds a seat.
• The facilitator should begin the game with the first statement and should
participate throughout. Whoever is left in the middle is the next one to say,
"The big wind blows for..." and so on.
Active
Energizer
Purpose: To energize the group, have fun and be
physically active.
Tasks for Facilitator:
• Place chairs in a circle.
• Remove one chair so that one person will always be
standing.
Materials Needed: Chairs for all participants,
minus one |